Apple is known for its strictness in… almost everything. The App Store is not an exception. Submitting an application to the App Store is far more problematic than rolling it out on Google Play, the only application market that can equal the App Store in numbers, diversity and popularity 交友app騙案. Submitting your first iOS application is even more troublesome. You must have your application approved by Apple. But no matter how restrictive Apple is, it provides incentives for developers to build for iOS, and tries to explain what your app shouldn’t be and look like. If you are the software owner, your development company should perform deployment for you. But anyway, it’s just necessary to be prepared. This means, your iOS product must be prepared.
Testing is a crucial stage of software development, and for a good reason 正經交友app. What saves time – Apple has a stable lineup of hardware and iOS versions. There is no Android multitude here. Your application gets tested twice – during the QA process, and at Apple. Apps can be rejected due to crashes, slowdowns, memory leaks, questionable content, and numerous other factors (described in the App Store Review Guidelines).
There is a minimum iOS version that your app runs on; it is set beforehand, and is shown on the App Store 搵女朋友. That is why future updates have to correspond to the OS versions of your users, the one you stated on the app’s page. If you allow a contradiction, users with the oldest iOS versions won’t be able to run the updated app; they can download the updated version via iTunes, and it will replace the previous one – and so there will be a disappointment that shouldn’t really ever be. But the good thing is, Apple is consistent in iOS updates, and users tend to quickly install them.
What’s an icon for your application? Not everything, of course, but somewhere close. The icon artwork must be delivered in several precisely defined sizes. The icon is the very first impression a user gets, along with the app name. The name must be unique, and it may differ from the one that is shown on the homescreen of devices, below the icons. It’s often good when these two names are the same. But, for example, if you submit a new calculator, it must have a unique name that’s displayed on its page on the App Store, but for users it would be fine if entitled simply ‘Calculator’, as it is, on the homescreen.
What’s the main showcase of your application on its App Store page? Correct, screenshots. Your app can have up 1 to 5 screenshots on the page. Surely, if your app is universal, supports both the iPad and iPhone/iPod touch, make sure to prepare separate screenshots for those. The elongated 4” screen of the iPhone 5 also makes the difference, in comparison with its 3.5” counterpart. But hey, there’s one more useful thing you should know. Screenshots must have fixed sizes – those of the devices, that’s a rule. But the images don’t have to be actual app screenshots. You may use this rule in a creative way, if it’s reasonable for your software product.
What else should your app have to be ready for submission? That’s metadata. This means the abovementioned name, app category (primary and secondary – for example, for games), version number, a short description, keywords and a support link. Apps with sign-ups require a demo account for the Apple team, so they wouldn’t have to sign up from scratch. When you will roll out updates (which is vital and not as painless as submitting a brand new app), you will inform your users with the help of ‘What’s new’.
After that you will set the price for the app. And of course, if, for example, you target the market of a peculiar country solely, you may set the corresponding availability. Both can be painlessly changed. Then there is rating. It is set by answering questions about the app content, in order to determine age restrictions for potential users. As with almost everything, rating is thoroughly checked by Apple.